VOCABULARY
Vocabulary
Weeks 1 & 2
1. Accountability mean responsibility to someone or for some action
2. Collaborate means to tweak something in a program
3. Expectation means to expect or be eager abit doing something.
4. Goal means to have something that you want to complete
5. Integrity means The quality or condition of being whole or undivided
6. Objective means a job that must be done its like the main thing to do.
7. Procedure means to do a series of steps taken to accomplish an end.
8. Respect means to feel or show deferential regard for.
Weeks 3 &4
1. Algorithm: this is a list of directions.
2. Boolean: this is results to something
3. Conditional Statement: this means something that is true and false.
4. Debug: something that is not working that gets fit by a debug.
5. Event handler: this will handler events and let a programmer right codes.
6. Glitch: something that goes wrong in the codeing and it makes your game weird.
Weeks 5 & 6.
1. Design Process: the process of making things
2. Problem: a thing that need to be solved
3. Concept: an idea in somebody minds
4. Brainstorming: a way to solve a problem
5. Generate: to make or to create a problem or idea
6. Research: to look up something and get more details about
7. Iterate: to make repeatedly.
8. Solution: to solve things
9. construct: to make
10. Test: to see if working
11. Prototype: not the full thing
12. Evaluate: to sum up
Weeks 7 & 8
Weeks 9 & 101. Actions: to perform an action
2. Backgrounds: a picture in the back of all of the objects or sprites
3. Events: an event that happens to make an action happen
4. Executable file (this one you will have to look up separately): hand coded machine that makes other people be able to play without downloading it
5. GML: is a lanquege for the computer
6. Instances:
7. Objects:
8. Resources:
9. Rooms:
10. Sprites:
11. Variables:
Weeks 11 & 12
1. Oscillate: to move back and fourth over and over
2. Right triangle: has a 90*
3. Icon: a picture on the screen
4. Sketch: a drawing
5. Annotate: to add notes
Weeks 13 & 14
1. fuel cell: a cell that produce electrons from oxidation
2. incinerate: to burn something completely
3. limitation ;a rule or situation that puts a limit on something
4. offset: to balance the effect of something, with the result that there is no advantage or disadvantage
5. packet (as it relates to computers) : small things that carries data
6. pneumatic (define and give an example): filled with compressed air or gas
7. recycle: to change waste materials such as newspapers and bottles so that they can be used again
8. specifications: a detailed description of design criteria for a piece of work
9. tangent: a straight line that touches the edge of a circle but does not pass through it
10. work: to have a job, usually one that you are paid to do
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20
Weeks 1 & 2
1. Accountability mean responsibility to someone or for some action
2. Collaborate means to tweak something in a program
3. Expectation means to expect or be eager abit doing something.
4. Goal means to have something that you want to complete
5. Integrity means The quality or condition of being whole or undivided
6. Objective means a job that must be done its like the main thing to do.
7. Procedure means to do a series of steps taken to accomplish an end.
8. Respect means to feel or show deferential regard for.
Weeks 3 &4
1. Algorithm: this is a list of directions.
2. Boolean: this is results to something
3. Conditional Statement: this means something that is true and false.
4. Debug: something that is not working that gets fit by a debug.
5. Event handler: this will handler events and let a programmer right codes.
6. Glitch: something that goes wrong in the codeing and it makes your game weird.
Weeks 5 & 6.
1. Design Process: the process of making things
2. Problem: a thing that need to be solved
3. Concept: an idea in somebody minds
4. Brainstorming: a way to solve a problem
5. Generate: to make or to create a problem or idea
6. Research: to look up something and get more details about
7. Iterate: to make repeatedly.
8. Solution: to solve things
9. construct: to make
10. Test: to see if working
11. Prototype: not the full thing
12. Evaluate: to sum up
Weeks 7 & 8
Weeks 9 & 101. Actions: to perform an action
2. Backgrounds: a picture in the back of all of the objects or sprites
3. Events: an event that happens to make an action happen
4. Executable file (this one you will have to look up separately): hand coded machine that makes other people be able to play without downloading it
5. GML: is a lanquege for the computer
6. Instances:
7. Objects:
8. Resources:
9. Rooms:
10. Sprites:
11. Variables:
Weeks 11 & 12
1. Oscillate: to move back and fourth over and over
2. Right triangle: has a 90*
3. Icon: a picture on the screen
4. Sketch: a drawing
5. Annotate: to add notes
Weeks 13 & 14
1. fuel cell: a cell that produce electrons from oxidation
2. incinerate: to burn something completely
3. limitation ;a rule or situation that puts a limit on something
4. offset: to balance the effect of something, with the result that there is no advantage or disadvantage
5. packet (as it relates to computers) : small things that carries data
6. pneumatic (define and give an example): filled with compressed air or gas
7. recycle: to change waste materials such as newspapers and bottles so that they can be used again
8. specifications: a detailed description of design criteria for a piece of work
9. tangent: a straight line that touches the edge of a circle but does not pass through it
10. work: to have a job, usually one that you are paid to do
Weeks 15 & 16
Weeks 17 & 18
Weeks 19 & 20